Bayamos and Mathalos worked a different angle from what's going on here, I think, but there is still great insight in their work, and who knows, there could be continuing relevance as well.
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RE: Some Resources
cool.
serious answer: eh, most of that isn't directly relevant to what goes on here in terms of aiding the development process. neat, sure, and most of the useropt / rezmap stuff can still be done today to make you look prettyful, but not helpful in figuring out how the underlying systems work to improve the emulator. except for the sidenote on modifying python behavior, which allowed a printout of ability IDs / game object attributes (is_invitem, etc). but the forum wipe has baleeted all those posts.
any good tips of user options?
Am looking for how to change resolution and get rid of fog, and keep the buildings that are close from getting blurry
thanks