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The Matrix Online Server Emulator The Matrix Online Broadcast Depth New renderer discussion and troubleshooting

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New renderer discussion and troubleshooting
09-10-2012, 06:55 AM,
#21
MajTom Offline
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RE: New renderer discussion and troubleshooting
(06-10-2012, 04:07 AM)rajkosto Wrote: 0.9.0.3 was pushed today.
Code:
Changes:
    Fix MXO problem where Anti Aliasing is forced-off when windowed.
    Add ATOC (Alpha to Coverage) support for much better looking trees and railings when AA is on.

MXO forces AA to 2x when you just check it under options, but if you edit options.cfg manually you can change AntiAliasFSOverSample to 8 or something, and get much nicer looking edges

nice thanks again.
I noted I have AntiAliasFSOverSample set to 16 is that too much?

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Original Activation Date:
October 25, 2006
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09-10-2012, 07:06 AM, (This post was last modified: 09-10-2012, 07:06 AM by rajkosto.)
#22
rajkosto Offline
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RE: New renderer discussion and troubleshooting
my graphics card only supports 8x max, and its the latest and greatest
so probably yours went down to the maximum supported mode as well, which is 8x
and no its not too much, since MXO is cpu bound anyway, might as well use that graphics card horsepower somehow

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22-10-2012, 10:26 PM, (This post was last modified: 22-10-2012, 10:27 PM by RowdyGowdy.)
#23
RowdyGowdy Offline
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RE: New renderer discussion and troubleshooting
Is there a way for some of us to revert back to an older version?

My laptop is running it perfectly, however the desktop is buggy. >_<

Sincerely, Joey Paul Gowdy
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24-10-2012, 07:40 AM,
#24
rajkosto Offline
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RE: New renderer discussion and troubleshooting
Read the first post of the linked thread ?

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24-10-2012, 01:50 PM,
#25
kindeller Offline
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RE: New renderer discussion and troubleshooting
Quote:However, if you have a more recent card, but very low power, and the FPS hit is just too much for you, you may opt-out of using this new renderer by making a new text document called rd3d_disable.txt (contents of this file are not important) and placing it in the same directory that MXO is installed in (next to rd3d9.dll). This will make the new renderer not activate at all, and MXO will work just as before.
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02-01-2013, 09:24 AM, (This post was last modified: 03-01-2013, 05:07 AM by rajkosto.)
#26
rajkosto Offline
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RE: New renderer discussion and troubleshooting
Just pushed an update that contains an embedded precompiled shader bundle that should get rid of the lockups on first generation
Also optimized the lights and shaders so that the performance should be very close, if not exceeding the case where the game is run without the wrapper, at all times

EDIT: No need to send requests manually now, since 0.9.1.3 it will do it automatically via a web service.

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09-06-2013, 06:55 AM, (This post was last modified: 09-06-2013, 06:55 AM by rajkosto.)
#27
rajkosto Offline
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RE: New renderer discussion and troubleshooting
Just pushed 0.9.2.0 which fixes MxO's long standing problem of screenshots only working in certain situations, they work properly in all cases now.

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31-07-2013, 07:30 PM,
#28
Porph Offline
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RE: New renderer discussion and troubleshooting
Just amazing. Thanks for making this possible.
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09-10-2013, 05:21 PM,
#29
Xenith Offline
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RE: New renderer discussion and troubleshooting
I'll echo those before me. Keep up the great work bud.

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