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T's adventures in EMU-land

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T's adventures in EMU-land
30-09-2009, 11:02 PM,
#11
Valaro Offline
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RE: T's adventures in EMU-land
Command and we shall obey Morpheus Smile

[Image: SIG.jpg]
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01-10-2009, 07:20 AM,
#12
Agent Pace Offline
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RE: T's adventures in EMU-land
(30-09-2009, 08:52 PM)telemancer Wrote: I couldn't help myself....if it is offensive I can remove it.

Oh, no! Nothing like that! I actually had a chuckle when I saw it!

(30-09-2009, 04:51 PM)VaderA Wrote: Oh Look the Agent has a sense of Humor. God Id hate to know her in the real world

Please refrain from making negative or sarcastic comments. I doubt any of us want any of it. Grazie.

[Image: paaaace.jpg]
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01-10-2009, 07:43 PM,
#13
telemancer Offline
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RE: T's adventures in EMU-land
Ms. Pace, Glad there was no real offense. I am really enjoying popping into megacity from time to time for a stroll...

I will be glad to use your tool morpheus to mark doors around megacity. let me know when you post it and I will put in the hours to get that project started.

Perhaps some others will post some screenies from inside the EMU...

[Image: gi.mpl?u=7080&f=mxoboard.JPG]sig needed...
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01-10-2009, 09:43 PM,
#14
Agent Pace Offline
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RE: T's adventures in EMU-land
Maybe we could seperate the territory to cover more in less time? like for example, one person takes the north side of richland, the other the south, one the north side of westview, and so on.

[Image: paaaace.jpg]
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01-10-2009, 09:45 PM,
#15
HD_Morpheus Offline
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RE: T's adventures in EMU-land
Just what i meant but not posted with "Later we can divide world into "zones" (xyz)".

But this will came in the future, as doors, bench, climbing and elevators seem to share code, so i would want them all in a row, not re-cartograph the world for other things than doors.

http://twitter.com/johnkussack [twitter]
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03-10-2009, 11:40 AM,
#16
Agent Pace Offline
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RE: T's adventures in EMU-land
Saluti, tesori!

Thanks to this team's wonderful work, I am glad to announce I am once again functionnal!

[Image: screenshot_9.jpg]

Another step closer to the goal! Keep up the amazing work!

Efficientemente,

Agent Pace
System Liaison

[Image: paaaace.jpg]
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03-10-2009, 01:16 PM,
#17
Valaro Offline
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RE: T's adventures in EMU-land
The Arhcitect is still trying to reimplement the entire System Agent. You will be lonely for a while Smile

[Image: SIG.jpg]
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03-10-2009, 01:50 PM,
#18
HD_Morpheus Offline
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RE: T's adventures in EMU-land
(03-10-2009, 01:16 PM)VaderA Wrote: The Arhcitect is still trying to reimplement the entire System Agent. You will be lonely for a while Smile
You'r wrong in that affirmation. I got the spawn agent codes already xD. Or at least npc with agents skin :p.

http://twitter.com/johnkussack [twitter]
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03-10-2009, 07:45 PM,
#19
Valaro Offline
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RE: T's adventures in EMU-land
I retract my last statment and ammend it. You will be without HUMAN interaqction for a while.

*opes Mrpheus' next line says im wrong Big Grin*

[Image: SIG.jpg]
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03-10-2009, 09:33 PM,
#20
MajTom Offline
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RE: T's adventures in EMU-land
Agent reporting activity in Mara Central
[Image: l_69a009683c654cd4a6c41a055bf71744.jpg]

[Image: l_0f0ec1f125264d8dbbb67c1408487695.jpg]

[Image: l_6955d94687784abbb00007fef7e3459b.jpg]

[Image: l_8e575408bfb547efa9ae496fb35304f8.jpg]

[Image: l_bb5ad4bb73e74a01b881126731ca41e9.jpg]

[Image: l.png]
Original Activation Date:
October 25, 2006
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