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The Matrix Online Server Emulator Documentation Other Information Monolith Distributed Object System

 
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Monolith Distributed Object System
16-06-2009, 02:21 PM, (This post was last modified: 02-08-2009, 01:47 AM by rajkosto.)
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HD_Neo Offline
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Monolith Distributed Object System
every world packet is a bunch of object views, in a container each object view is tied to a instance of a object in the world.

client only sends updates about the player object server sends everything else in some radius around the player .

For more information here is something for you :
Distributed Object System

EDIT: Fixed your link, as it was broken
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