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Parse ALL the gameobjects ?

 
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Parse ALL the gameobjects ?
19-09-2012, 02:15 PM, (This post was last modified: 19-09-2012, 02:16 PM by rajkosto.)
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rajkosto Offline
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RE: Parse ALL the gameobjects ?
(18-09-2012, 09:39 PM)Static Wrote: Is there a list of names somewhere for each category number? Or does it have to be reversed through observation?

InvItem/GOCategoryID attribute inside gameobject.
See my fullgoprops etc

format of gocategories.gcb is just FourCC GOCategoryID, FourCC ParentGOCategoryID, LTSTRINGID Name, RezID icon repeated for each
The last 2 might be in swapped places, i dont have gocategories.gcb here handy atm

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Messages In This Thread
Parse ALL the gameobjects ? - by rajkosto - 18-09-2012, 12:57 PM
RE: Parse ALL the gameobjects ? - by QuiDormit - 18-09-2012, 01:39 PM
RE: Parse ALL the gameobjects ? - by Static - 18-09-2012, 06:40 PM
RE: Parse ALL the gameobjects ? - by rajkosto - 18-09-2012, 06:51 PM
RE: Parse ALL the gameobjects ? - by Static - 18-09-2012, 09:39 PM
RE: Parse ALL the gameobjects ? - by rajkosto - 19-09-2012, 02:15 PM
RE: Parse ALL the gameobjects ? - by Zenom199 - 19-09-2012, 12:05 AM
RE: Parse ALL the gameobjects ? - by Gerik - 19-09-2012, 01:14 AM

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