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Texture Tools

 
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Texture Tools
09-04-2012, 01:38 AM, (This post was last modified: 09-04-2012, 01:43 AM by rajkosto.)
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rajkosto Offline
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RE: Texture Tools
dds2txa:
Does the reverse operation, that is, given a .dds and .txt file (you can use either as parameter or drag and drop source), it will generate a txa file compatible with mxo.
Gives an error if encounters an incompatible format in .dds source (which can happen, depends on your exporter settings)
The formats to use are:
ARGB (uncompressed 32bit RGB with alpha),
V8U8 (2 component normal map data, uncompressed),
DXT1 (compressed texture, with no alpha),
DXT3 (compressed texture, with non-interpolated alpha, prefer DXT5 instead)
DXT5 (compressed texture, with interpolated (better) alpha)

Cubemaps are supported, as long as all 6 faces are defined.

Both tools are included in the txatools.zip archive

You may be wondering, why release such a tool when we can't really do much with asset modification, given that packmaps are sort-of set in stone
Well, stay tuned for more Tongue

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Messages In This Thread
Texture Tools - by rajkosto - 08-04-2012, 03:11 AM
RE: Texture Tools - by rajkosto - 09-04-2012, 01:38 AM
RE: Texture Tools - by HD_Neo - 09-04-2012, 10:00 PM
RE: Texture Tools - by SaintOtis - 03-05-2023, 09:52 AM
RE: Texture Tools - by Neooo - 20-09-2025, 01:14 PM
RE: Texture Tools - by rajkosto - 09-04-2012, 10:22 PM
RE: Texture Tools - by rajkosto - 12-04-2012, 01:26 AM

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