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How to create/make free camera in MxO

 
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How to create/make free camera in MxO
18-12-2010, 07:41 PM,
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Bayamos Offline
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RE: How to create/make free camera in MxO
Well, Broin appears to have cropped footage from a big screen for that.

But other tricks:

- Won't work here as far as I know, but you used to be able to Alt+J to bring up hyperjump lifted camera, with which you could get a 'looking down on the world' first person camera and do arcs and shiz.

- WR_ExtObjDist or something similar will tweak object render distances, for just scenery shots where you don't want people you can just turn that to 0 and you'll have instant first person mode (no hardlines or other "game objects" either; props and worlds will still be present). For the exact useropt refer to the full useropts list.

- Grab the admin-useropts-enabled client.dll I made if you don't have it already then do CameraNavMeshPhysics = 99999999999. You'll be able to zoom through walls and stuff (with the exception of game objects, go around them) so it becomes trivial to just zoom out to the bridge and make a shot like that.

I think there might be some other ones too, but it's been too long for me to recall off the top of my head.
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Messages In This Thread
How to create/make free camera in MxO - by Logan - 18-12-2010, 02:21 AM
RE: How to create/make free camera in MxO - by QuiDormit - 18-12-2010, 02:55 AM
RE: How to create/make free camera in MxO - by Logan - 18-12-2010, 03:07 AM
RE: How to create/make free camera in MxO - by Broker - 18-12-2010, 05:04 PM
RE: How to create/make free camera in MxO - by Logan - 18-12-2010, 07:22 PM
RE: How to create/make free camera in MxO - by Bayamos - 18-12-2010, 07:41 PM

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