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cinematics

 
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cinematics
26-11-2010, 11:57 AM,
#8
Villemar Offline
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Posts: 83
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Joined: Nov 2009
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RE: cinematics
Wait...getting back to this...why are so many ancillary / design files for the earliest cinematics (Chapters 1 & 2 only) stored in every end user's client files? There are the aforementioned .moa files (lots), but also individual Cinematic weather models, bits of seperate dialogue...even discreet music tracks and individual sound effects. It seems pretty redundant for us to have all of the component parts all unless the earliest ones were rendered on-the-fly or something.

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Messages In This Thread
cinematics - by Aquilae - 13-11-2010, 07:59 AM
RE: cinematics - by Arcady - 13-11-2010, 10:29 AM
RE: cinematics - by HD_Morpheus - 13-11-2010, 12:53 PM
RE: cinematics - by Villemar - 13-11-2010, 01:56 PM
RE: cinematics - by HD_Morpheus - 13-11-2010, 03:22 PM
RE: cinematics - by Aquilae - 13-11-2010, 04:06 PM
RE: cinematics - by Vesuveus - 16-11-2010, 03:45 AM
RE: cinematics - by Cycles - 26-11-2010, 10:46 PM
RE: cinematics - by Villemar - 26-11-2010, 11:57 AM
RE: cinematics - by QuiDormit - 26-11-2010, 02:53 PM
RE: cinematics - by QuiDormit - 27-11-2010, 01:15 AM
RE: cinematics - by Cycles - 27-11-2010, 03:50 PM
RE: cinematics - by pankaj86775 - 06-12-2010, 10:12 AM

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