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new to development

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new to development
29-01-2011, 06:14 AM, (This post was last modified: 29-01-2011, 06:16 AM by Bayamos.)
#21
Bayamos Offline
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RE: new to development
(25-01-2011, 03:15 PM)Enchante Wrote: I AM A GAY

WHATS UR NUMBER BB
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29-01-2011, 04:14 PM,
#22
Caster Offline
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RE: new to development
(28-01-2011, 06:18 PM)bitbomb Wrote: Fucking mxosource, how does it work?

Whatever it is they keeping it to themselves ... not sharing their
hard work with others ... guess they a tight group ...
i mailed to see their server in action but no response for days
now ...

if i ever get mine working better than it is now ... you'll be the first to
know ... for now it's back to data mining for me ...
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29-01-2011, 05:14 PM, (This post was last modified: 29-01-2011, 05:19 PM by QuiDormit.)
#23
QuiDormit Offline
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RE: new to development
Bitbomb was kidding, Caster. Fucking satire, how does it work?


As for the rest of it, in case you hadn't been paying attention on the forums, we've been having database issues, hence temporary account creation halting. You can always feel free to voice your concerns over on our forum instead of stewing and brooding over it. That's what they're for.

Just saying.




EDIT TO ADD:
We looked for your account creation email and didn't find one for account name "Caster," so unless you were looking to create one under a different name, we don't have it.

READ ME - MxO Emu FAQ
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29-01-2011, 05:42 PM,
#24
Arcady Offline
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RE: new to development
@Caster -- At last I could ask sorry if I didn't read your email.
But, believe us(me and QuiDormit), generally we open every server in 24 hours or so.

As QuiDormit specified, we looked for your account subscription, but we didn't find anything.
Idem for emails. We haven't any content about 'Caster'.

If you wish, you can send us a new request.

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29-01-2011, 06:06 PM, (This post was last modified: 29-01-2011, 06:07 PM by rajkosto.)
#25
rajkosto Offline
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RE: new to development
yo yo yo keep your account creation at your own forum otherwise people are gonna start pm-ing me to make them mxosource accounts which i cant or something equally stupid

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31-01-2011, 07:17 PM,
#26
Caster Offline
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RE: new to development
@ Quidormit : i see ... i sent a pm to you from flam5gat5 ... which has details ...
guess i'll hav to re-send it ...

@ arcady : no worries ... guess these things happen .. i hav regested @ mxosource ...
will follow the steps again as instructed ...

@ Rajkosto : LOL ... lets hope no pm-ing happens ...

So why don't you guys share your info with Raj at least ... or perhaps a tut for the
rest of us to better our mxo ... i doult anyone would make it live as there are still
much you guys are working on right ...
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02-02-2011, 02:22 AM, (This post was last modified: 02-02-2011, 02:29 AM by Arcady.)
#27
Arcady Offline
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RE: new to development
@Caster -- About sources -- Pay attention please. I personally did it with Rajkosto some hours ago.
Rajkosto has got everything about my code.

We spoke, too -- he couldn't help me because of my rough and naive code (..) Shortly, that's the concept, and I'm sad of it.
I'm sorry for not having experience about it, but I always wrote it. I never gave you false-hopes -- posting and showing my progress, always.

I leave him the decision about what to do with my work.
Also, I can only hope he will help me too, to improve 'my' code .. his own now.

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02-02-2011, 03:32 PM,
#28
Caster Offline
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RE: new to development
@ Arcady , interesting ...

so is your ver. of Mxo more functional ?

npcs?quests?items?vendors?etc?


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02-02-2011, 07:24 PM, (This post was last modified: 02-02-2011, 07:25 PM by Arcady.)
#29
Arcady Offline
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RE: new to development
@Caster -- Yes.
(Anyway 'my' version is slow, and sometimes it can cause some LAG issues).

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03-02-2011, 04:26 PM,
#30
Caster Offline
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RE: new to development
(02-02-2011, 07:24 PM)Arcady Wrote: @Caster -- Yes.
(Anyway 'my' version is slow, and sometimes it can cause some LAG issues).

@Arcady -- well i guess lag is a problem when running online ...
i'm sure if it's just you then the game is fine ...

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